The Intent of our Design & Technology Curriculum

Design and Technology is an inspiring, rigorous and practical subject.

Design and Technology encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team.

At Threshfield, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts.

We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art.

The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

The Implementation of our Design & Technology Curriculum

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The children work in a range of relevant contexts (for example home, school, leisure, culture, enterprise, industry and the wider environment).  

When designing and making, the children are taught to: 


Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups, generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.


Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) accurately, select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.


Investigate and analyse a range of existing products, evaluate their ideas and products against their own design criteria and consider the views of others to improve their work, understand how key events and individuals in design and technology have helped shape the world.

Technical knowledge

Apply their understanding of how to strengthen, stiffen and reinforce more complex structures,  understand and use mechanical systems in their products understand and use electrical systems in their products  apply their understanding of computing to program, monitor and control their products

The Impact of our Design & Technology Curriculum

Key skills and key knowledge for D and T have been mapped across the school to ensure progression between year groups. 

This also ensures that there is a context for the children’s work in Design and Technology; that they learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the programme of study.